Engage with experts using interactive, technology-enabled virtual classrooms
Gain from recorded lectures, programme handouts, and recorded lab content
Co-Developed Co-Designed Co-Delivered by Industry Experts
It allows learners to apply concepts learnt in classroom in real work situations
Bachelor of Design with specialization in Game Design revolves around 3D modeling, concept art, script writing and game mechanics. Professionals explore various game design concepts in workshops and gain an understanding of game design across various platforms and media such as Board, Mobile, PC, Gaming Consoles, AR/ VR and AI.
A comprehensive curriculum, extensive emphasis on experiential learning using virtual environment and a flexible education methodology that enables working professionals to acquire a prestigious degree while pursuing their careers, B.Des Game Design is just the right programme for career growth for the professionals want to excel in the feild of gaming world.
Eight Semesters spread over Four Years
Batch-Size of 20 learners per branch
Skills and techniques to overcome problems related to new technologies across Globe
Prepares Learners to be suitable for various senior roles in game development and design
Degree Awarded from UGC recognised Universities
Virtual Labs
10+2 or relevant qualification from recognized board with 45% marks in PCM or its equivalent
Minimum one year of work experience.
Specialization: -Game Design
SEMESTER I | SEMESTER II |
Sketching Drawing 1 | Sketching Drawing 2 |
Geometry | Principles of Design |
Living Conversations | Design Process |
Colour | Elements of Design |
Material Exploration I | Material Exploration II |
Learning how to learn | Computer Applications |
SEMESTER III | SEMESTER IV |
History of Game design | 3D intermediate |
Principles of Game Design | Creative Game Asset – I |
Character Design and Creature design | Storyboarding and animatics |
Creative 3D | Narratives and storytelling |
Project : Board Games | Indian game studies |
Design Thinking | Project - Concept Art for Games |
SEMESTER V | SEMESTER IV |
3D Environment - World Design | Sketching Drawing 2 |
Game Technology – Programming for Games | Principles of Design |
Basics of animation | Design Process |
Game Engine Unreal | Elements of Design |
Material Exploration I | Game Engine Unity |
Learning how to learn | Project 3: 3D Game Characters |
The final project -Design program into a finished graduation Game |
Live & Recorded Lectures
Cutting Edge Tutorials.
Continuos Assessment
Multimedia Resources
Lectures through LMS
E-Examinations
Peer Assessment
Insights from industry experts
Counseling through Experts
Resume Buidling
Networking with larger community of professionals
eDIGILEARN does not grant credit; credits are granted, accepted or transferred at the sole discretion of the relevant educational institution offering the diploma or degree. We advise you to enquire further regarding the suitability of this program for your academic and professional requirements before enrolling. eDIGILEARN does not make any representations regarding the recognition or equivalence of the credits or credentials awarded, unless otherwise expressly stated.